- Street Fighter
- Street Fighter 2
- Fatal Fury
- Street Fighter 2: Championship Edition
- Fatal Fury 2
- Street Fighter 2: Hyper-fighting
- Fatal Fury Special
- Super Street Fighter 2
- Super Street Fighter 2 Turbo
- King of Fighters '94
- Fatal Fury 3
- Street Fighter Alpha
- King of Fighters '95
- Marvel Superheroes
- Real Bout Fatal Fury
- Street Fighter Alpha 2
- King of Fighters '96
- Street Fighter Alpha 2 Gold
- Real Bout Fatal Fury Special
- King of Fighters '97
- Darkstalkers 3
- Real Bout Fatal Fury 2
- Street Fighter Alpha 3
- King of Fighters '98
- Street Fighter III: Third Strike
- Street Fighter Alpha 3 Upper
- King of Fighters '99
- Fatal Fury: Mark of the Wolves
- Marvel vs. Capcom 2
- Capcom vs. SNK Pro
- King of Fighters 2000
- Capcom vs. SNK 2
- King of Fighters 2001
- King of Fighters 2002
- SNK vs. Capcom: Chaos
- King of Fighters 2003
- King of Fighters Neowave
- King of Fighters XI
- King of Fighters '98: Ultimate Match
Of course, I'm not yet certain that I'll play every single title. Is it really necessary for me to play five versions of Street Fighter 2, two version of Street Fighter Alpha 2 and two versions of Street Fighter Alpha 3? I don't think so.
But that's the order, anyway. Interesting. It was also fascinating to see them lined up. Of course, my collection isn't complete, and having (for example) Darkstalkers 3 without having 1 or 2, or Street Fighter III: Third Strike without having New Generation or Second Impact could confuse rather than elucidate. And yet, I struggled with exactly how the Fatal Fury and Street Fighter subseries matched up to each other, because Fatal Fury 3 and Real Bout Fatal Fury seem to form a small subseries (despite the titles indicating otherwise) with similar gameplay and sprites that was "extra" compared to the various Street Fighter subseries. That's still true, but seeing that Fatal Fury 3 was out before Street Fighter Alpha kinda confirms to me who was the lead in that development, and who was the follower. (Real Bout Special and Real Bout 2 were much more "Alpha" like.)
I played around with this a bit last night. Played it all the way through as Ryu and even plugged in a second controller so I could be Ken for a little while (although I didn't bother playing it through again as Ken just to see it... to be really complete, maybe I should have, but... meh.
Where the game really spectacularly fails compared to its successors is in control. The control is not tight at all, and in fact that makes any kind of tactical play nearly impossible to execute. When playing, I tend to try and pull off special moves as much as possible because the movement is so difficult to control otherwise, and because they do a buttload of damage when they connect. This, then, becomes nothing more than a somewhat spastic button masher in play, which isn't very fun for very long.