Tuesday, January 13, 2015

Game feature: Ultra Street Fighter IV

Now that I've had it for about six months--I didn't buy any version of SF4 until the Ultra version came out on Steam--it's past time that I did a game feature for it.  After all, it very quickly rocketed to the top of my preferences in the genre, to the point where I literally hardly play anything else in the genre anymore at all if I can't play this one.  I still mean to get more involved in King of Fighters XIII, but since I have to pick teams of three rather than focusing on one character at a time, as I prefer (and as most other KOF titles have allowed you to do if you chose, although it wasn't ever the default manner of play) it's unlikely to supplant my USF4 love anytime soon.

To me it still feels odd to play this on a non-console platform.  In fact, I don't have a decent laptop to play games on either, so it's loaded on my desktop.  I can't even plug this into my big ole 60" TV and watch the fights happen writ large with my sound bar and sub-woofer on; at least not until I decide to upgrade my older laptop to one with better graphics capability so that I can play Steam games on it.  That's the first thing that, to me at least, is odd.  But putting that aside, what do I think of the game?  Like I said, it's so good, that it basically invalidates the rest of the genre to me.  I almost don't have any interest in playing older games anymore.  It's that good.  It's clearly the best game in the Street Fighter series, and for my money, the best game in the genre overall.  I say this as a person who, for the last several years, had started to prefer King of Fighters games to Street Fighter games overall due to their variety and the quality of their later entries compared to the latest I had from Street Fighter.

Maybe I should take a small step back and reflect.  "Back in the day;" i.e., the mid-90s, I was a Street Fighter fan who played on occasion, but wasn't really into any of the SNK games at all.  It was more fair to say that I was kinda sorta vaguely aware of them rather than anything more intimate.  Of course, back then, we were still talking about plunking quarters into arcade machines.  There weren't even decent home conversions for any console that was available at this time; there were "decent" conversions to the PS1 and occasionally even the SNES for older games, but that was about it.  As my own console ownership improved to a PS1, a Dreamcast, and years later (although still very belatedly) to an Xbox and a PS2, I was finally able to start getting good conversions of more games.  I didn't play SF2 much anymore by this point; my favorite Capcom games were Street Fighter Alpha 3 and Capcom vs. SNK 2.  To me, the Alpha series was where the Street Fighter series peaked, and the Street Fighter 3 series didn't do much more me at all.  In fact, I didn't like a number of aspects of it, including some of the gameplay, some of the character selection, and I thought that the music actively annoyed me almost all of the time, and the boss was really stupid.

Because Street Fighter itself as a title started to feel stuck in the late 90s--either they weren't making updates at all for much of the time since then, or they were making updates that I didn't much like, it wasn't until this point that I started migrating more towards SNK games and really belatedly rediscovered the King of Fighters and Fatal Fury series.  For a while; heck; even a year ago--I probably would have told you that my favorite games in the genre were the final PS2 editions of King of Fighters '98 and Real Bout Fatal Fury 2, while Capcom would come in, probably third and fourth respectively with Street Fighter Alpha 3 and Capcom vs. SNK 2.  I remember years ago thinking that I'd love to see a game come out that used 3-D graphics to get rid of the need for hand-drawn and animated sprites, but which resurrected a 2-D Street Fighter-esque game-play, and that I'd really want them to be Street Fighter characters, frankly.  Of course, shortly after having that dream or wish; SF4 was announced, and it was exactly what I wanted.

Of course, I didn't get it for a long time, because I lacked the hardware to play it, and maybe that's a good thing.  Other than a small bit of playing around here and there and seeing a few things on youtube, I wasn't really exposed to the game until it was extremely refined; Ultra Street Fighter IV has a broad and deep character selection, finely balanced game-play, a lot of the unique gameplay elements that the IV brings to the greater series have been refined, and in general most of the "kinks", if you will, of the game are fixed.  I probably enjoy it more because I never had to "suffer" through older versions of the game.

Street Fighter IV takes place after Street Fighter II, and prior to Street Fighter III, which it largely ignores completely, other than to take the more popular characters from that ill-fated game and integrate some of them.  SIN is the new villainous organization, which is characterized as a division of Shadaloo (Shadaloo Intimidation Network) focused on developing weapons and other new technology.  It has a feel very similar--in terms of story--to NESTS from King of Fighters of about 15 years or so ago, which isn't a bad thing.  Seth, the boss, is some kind of synthetic human grown as a replacement body for Bison which acquired sentience and autonomy following the fall of Shadaloo in Street Fighter II.

There are a few nods to SFIII in terms of game-play, most notably in the fact that you must select your Ultra move rather than simply being able to do them all.  Ultra Street Fighter IV allows you to do either of the two Ultra moves if you select Ultra Combo Double, but the cost for this flexibility is that they do less damage.  Each character also has only one Super Combo (with a few odd exceptions).  Curiously, this makes the game feel more old school, however--King of Fighters could learn a lesson or two in terms of stripping down and focusing on core gameplay rather than on highly technical gameplay with lots of moves, many of which will be difficult to pull off.  Not that some SFIV moves aren't difficult to pull off; charge-characters and grapplers are notoriously difficult with a regular USB control pad, for instance, but there's still a feel that this almost ignored the Alpha games and SFIII entirely and is really a sequel to SFII instead.  This isn't a bad thing, really.

Super Combos are done much as they always have been; you gain energy on a super combo bar by landing hits or being hit.  Ultra Combos on the other hand, only get charged up when you take damage.  If you play too well, you won't actually ever get the opportunity to use an Ultra combo.

There's a few other neat additions, like Focus Attacks which make you vulnerable for a short time, and might actually end up taking energy from your own bar if you don't play it right, but which in return are armor breakers that knock your opponent down and give you an opportunity, if you're quick, to get in a super or ultra combo without any chance of it being blocked.  Playing on Steam also means that you have access to online matches that run pretty smoothly; you can upload your matches directly to youtube from your game, and more.  But really; the appeal of SFIV, in any iteration but especially this one, is the ability to play very classic (yet updated and modern feeling) Street Fighter gameplay with beautiful presentation in terms of the characters, the rest of the graphics, the stages, etc.  It even has decent voice-acting, with both Japanese and American/English voice actors (you can toggle in the settings which you prefer to have and you can even toggle per character, just in case you want your Japanese characters to speak Japanese instead of English in game.)  And it also advances the mythology significantly.

By this I mean that certain things in the Street Fighter mythos are actually changed.  Whereas before we were told that M. Bison was killed when Akuma did a Shun Goku Satsu on him at the end of SFII, well---clearly he wasn't, because he appears in this game.  Whereas previously we were told that Ryu and Ken's master was murdered by Akuma at about the same time-frame as SF1, well---clearly he wasn't either, because Gouken makes his first appearance in this game.  Whereas previously we were told that Akuma was holding back and Shin Akuma; the same character with a slightly different set of moves, was him fighting at his potential, we now get a totally new version of the character with new graphics, new moves and even a new name: Oni, who is the true potential of Akuma.  There's even some confusing talk in some sources about Oni being a "dream" character (as Evil Ryu is); what would happen if Oni completely foreswore his humanity and became--basically--a demon, warped by the "dark Hado" or, the Dark Side of the Force... er, his Martial Art power source.  This, of course, is kind of silly, since Akuma is already representative of someone who foreswore his humanity in pursuit of power.  Whatever.  Because I like the shotokan characters (I guess that makes me a bit of a scrub) I don't mind having another option, and one that's significantly different, for that matter, from the others, and I don't mind the update to the mythos.  And I like the look of Oni quite a bit.

Another fun aspect of digitally rendered models (rather than hand-drawn sprites) is that you can alter the appearance of the characters quite dramatically by downloading costumes.  My purchase of Ultra Street Fighter IV came with all of the previously released costumes enabled and deployed, and then I also paid some money for the Vacation package of additional costumes.  I didn't buy the more recently released animal cosplay ones because I think the notion of spending money on costumes is lame, unless they're phenomenal and I'm really excited, plus I thought the idea of animal cosplay costumes was really dumb anyway.  Anyone who reads my blog knows that I get inordinately picky about the color palettes and whatnot in past games; here, I tend to find a costume and color combination that I really like, and I like that I have a lot of options available.  Some characters that I don't even necessarily much like the look of in their original costumes are really cool looking in alternate costumes, although of course, many alternate costumes are extraordinarily dumb.  I'm in particular not fond of some of the "really Japanese" costumes that fail their localization efforts; gigantic bows tied on the back of characters with gigantic ropes, and weird, billowy, semi-samurai-ish robes.  Eh; that's the price of variety.  For (almost) every character, there's at least one costume that I like.  For some, it's even the original.

The character selection is also really great.  Every single SF2 character is here, almost all of the SFA characters (I haven't lined up the rosters to systematically compare, but I think Sodom, Birdie, Juni and Juli are the only ones missing.  I think...) and about half of the SF3 characters (Dudley, Elena, Yun, Yang, Ibuki, and Makoto); certainly all of the ones that you'd care to see again.  There are also a number of all-new SF4 characters: Abel, Crimson Viper, El Fuerte, Rufus, Gouken, Oni, Hakan, and Yuri.  There are, as always, too many shotokan characters: Ryu, Evil Ryu, Ken, Akuma, Oni, Dan, and even Gouken now, but they also all feel much more different from each other than they have in the past, so they don't feel too much like retreads of the same moves.

No comments: